Publisher: My.com
Playerbase: Medium
Type: Mobile RPG
Release Date: February 18, 2016
Pros: +High quality graphics. +Many Heroes to collect. +Easy to pick up and play. +PVP and special dungeons.
Cons: -Automated combat. -Repetitive gameplay. -Limited social features.
Juggernaut Wars Overview
Juggernaut Wars is a 3D hero-collecting social RPG developed and published by My.com, the company behind Juggernaut Revenge of Sovering and Evolution: Battle for Utopia. Journey through hundreds of stages and immerse yourself in high quality, MOBA-style graphics. Defeat your foes in automated combat with the ability to manually use skills for each Hero. Collect over 30 unique Heroes, then promote and evolve them for maximum power. Battle other players in the Arena and climb the ranks for great rewards. Participate in special dungeons (Trials) in the Portal mode and obtain useful items. Join a clan and socialize with friends. Take part in the fierce Juggernaut Wars today!
Juggernaut Wars Features:
- Stage-based Levels – Fight through over 100 unique stages full of monsters, bosses, and immersive environments.
- High Quality 3D Graphics – Experience the game with Western, MOBA-style graphics full of colorful designs and flashy effects.
- Automated Combat – Watch as your Heroes engage in automated combat with a manual skill system, and many enemies to face.
- Many Heroes to Collect – Collect over 30 Heroes with different appearances, abilities, and classes. Heroes can be promoted and evolved to become even more powerful.
- Additional Modes – Battle other players in the PVP Arena, or fight through various Trials in the Portal mode.
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Juggernaut Wars Review
Juggernaut Wars is a free-to-play, 3D social RPG developed and 
published by My.com, a Dutch company most known for publishing the PC 
MMORPG, Skyforge, and the 
mobile RPG, Evolution: Battle for Utopia. Juggernaut Wars is the sequel 
to My.com’s 2012 RPG, Juggernaut Revenge of Sovering, which features a 
similar world but completely different gameplay. Despite claiming to be 
an “Action RPG MOBA game” in its App Store description, Juggernaut Wars 
is neither an action RPG nor a MOBA game. The game is really a 
hero-collecting RPG like Heroes Charge with largely automated gameplay, 
single-player stage-based progression, and very limited social aspects. 
The game does have nice graphics which shows resemblance to MOBAs, but 
the actual gameplay itself is quite bland and generic with nothing that 
really separates it from all the other automated, hero-collecting RPGs 
out there- but may still be worth a shot for players new to the genre.
Journeying Along the Stages
The world of Juggernaut Wars is divided up into hundreds of stages 
spread out along a large, linear map. Players will progress through the 
game one stage at a time, and each stage gets increasingly more 
difficult as time goes on. Players can assemble a party of up to 5 
Heroes and watch as they battle through each stage in a 3D isometric 
view. Each stage features three waves of enemies, with a boss stage 
every so often that drops Hero Soulstones, which can be combined to 
assemble Heroes. Because of this, players can simply repeat and farm 
these boss stages for specific Soulstones; however, a lot is needed in 
order to unlock a Hero. Each stage is fairly short and casual, and can 
generally be completed in less than 3 minutes each, although more 
difficult stages tend to be a little longer. Currently, the game doesn’t
 have a story so players will mainly play stage after stage with no real
 purpose, which makes the game feel a little lackluster. Although every 
hero-collecting RPG like this predominantly plays the same, they all 
tend to at least have some unique features that sets it apart, but 
Juggernaut Wars, unfortunately, has nothing distinctive other than its 
pretty “MOBA-like” graphics.
The Battle System
The combat in Juggernaut Wars is very similar to hero-collecting RPGs such as Heroes Charge and Grand Chase
 M. Heroes will automatically move and attack on their own, and players 
have no control over the action other than to manual activate skills for
 each Hero. Heroes increase their skill bars by attacking, and once the 
bar is full, players can tap on the respective Hero’s portrait to 
activate the skill. Sadly, unlike the prequel, the combat system in 
Juggernaut Wars is very generic and automated, and players cannot even 
choose which enemy to target; Heroes will randomly target enemies which 
minimizes any form of strategy. Most games can get away with the 
automated combat since the battles tend to be fairly short and 
fast-paced; however, Juggernaut Wars maintains the same combat system 
with even slower paced battles that makes the combat quite boring to 
watch. In Juggernaut Wars, Heroes have a 4 second delay between each 
attack resulting in needlessly slow-paced and boring automated battles 
to watch. There is an “Auto” button that allows for Heroes to 
automatically attack but skills are used very inefficiently this way and
 is problematic in harder stages. The battles are, however, more 
interesting when players unlock more skills for each Hero, but overall, 
the combat feels very automated, slow-paced, and lackluster.
The Juggernaut Army
There are 30 unique Heroes to collect in Juggernaut Wars, which isn’t as
 much as in most hero-collecting RPGs, but still offers a lot of 
variety. Each Hero looks distinctive, artistically drawn, and possesses 
an unmistakable European influence. The Heroes have no elements or 
classes, rather, are divided up simply by Front Row and Back Row. Heroes
 range from 1-6 Stars, and can only be unlocked by collecting enough 
Hero Soulstones to create them. Players can obtain Soulstones from 
completing certain stages and from Gacha chests, and each Hero takes 
quite a lot of Soulstones to create. After players have unlocked a Hero,
 they can be promoted by fully equipping them with equipment (known as 
trophies) obtained from completing certain stages which strengthens the 
Hero and unlocks new Hero skills. Players can evolve their Heroes with 
Hero Soulstones of that Hero, which again, can be obtained from stages 
and Gacha chests. Unlocking and Promoting Heroes require quite a lot of 
Soulstones so the process ends up being very time-consuming with a lot 
of time spent farming.
PVP Arena Clashes
The Arena features the only social aspect of the game which involves 
competitive PVP battles. However, the PVP is completely automated such 
that players cannot even manually use skills. Upon entering the Arena, 
players can choose to face one of three randomly selected players (of 
similar ranking) and then watch as the two sides battle it out. Players 
have no control over the combat, and considering each Hero takes around 4
 seconds to attack as previously mentioned, the PVP battles can be quite
 boring to watch and drawn-out. There aren’t really any strategies for 
the PVP other than assembling a good party of highly promoted/evolved 
Heroes. The PVP can be slightly pay-to-win since paying members can 
obtain better Heroes and can level, promote, and evolve them faster, but
 eventually everyone can supposedly catch up. Winning Arena battles 
gives badges that can be traded for various goods including Hero 
Soulstones, equipment, and more, and players can obtain gold and 
Sapphire (premium currency) from their Arena rankings.
The Portal of Trials
In addition to the Arena and Campaign, there is another additional mode 
called Portal which features special dungeons that give out various 
prizes. In the Portal, there are currently 2 level-locked Trials to 
choose from (Trial and Trial of Death), which are further broken down 
into three dungeons that are open on different days of the week. Each of
 these dungeons contains a different enemy theme, and can be attempted 
up to 5 times a day. Completing trials are a great way of obtaining rare
 equipment and items, and offer an additional means of farming apart 
from the Campaign. Unfortunately, the game doesn’t have too much variety
 apart from the Arena and Portal but these two modes still add more 
supporting content to the Campaign mode.
Cash Shop/In-App Purchases (IAP)
The in-app purchases in Juggernaut Wars provide various, convenient 
advantages. With Sapphires (premium currency), players can open chests 
that contain random Hero Soulstones which allows players to unlock and 
evolve Heroes much quicker without farming, purchase Stamina to play 
more stages, purchase in-game gold to buy more Store items and upgrade 
Hero skills, and more. There are also VIP levels for purchasing 
Sapphires that give bonuses such as more dungeon runs and PVP battles 
each day, and there is a special chest containing Hero Soulstones and 
more that can only be opened at “VIP 11.” Overall, spending money is not
 required but gives advantages in faster game and Hero progression, 
which in turn, gives a slight edge in the PVP. Players can open a 
premium chest for free every day, and obtain Sapphires for free from PVP
 and missions so it isn’t too bad but still, as mentioned, spending 
money gives a convenient advantage.
Final Verdict – Fair
Juggernaut Wars is a fairly generic hero-collecting RPG with automated 
combat, many Heroes to collect, and lots of stages to play through. 
Unfortunately, the combat is very unengaging and slow-paced, Heroes take
 a long time to unlock and evolve, and the game doesn’t offer anything 
unique to the genre other than its artistic graphics. Still, it has 
enough content and polish that may appeal to newer players of the genre.
Source : mmos.com






 
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